Science & Technology
This domain is led by Mrs. Jill Amos.
The Science and Technology Domain encompasses the following traditional subjects:
- Design & Technology
- Computing (including online safety)
We are committed to ensure this domain does not become marginalised within the curriculum. Placing all of these traditional subjects within one domain supports us to highlight and draw on the deep interconnectivity between these subjects.
A high-quality science education should provide the foundations for understanding the world and supports children to see the uses and implications of science, today and for the future. Science has changed our lives and is vital to the world’s future prosperity, and all pupils should be taught essential aspects of the knowledge, methods, processes and uses of science. Science should promote a sense of excitement and curiosity. Science teaching should support children to understand how science can be used to explain what is occurring, predict how things will behave and analyse causes.
Design & Technology
Design and Technology should be creative, technical and practical. Using creativity and imagination, pupils should design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs. They should acquire a broad range of subject knowledge and draw on learning from a range of other curriculum areas. Design and Technology should support pupils to learn how to take risks and promote innovation and enterprise. Through the evaluation of past and present design and technology, they develop a critical understanding of its impact on daily life and the wider world.
Computing should equip pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science and design and technology. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves safely and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.
-Science & Technology Domain Team